12/30/2023 0 Comments Jr pac man actseventually no-turn, which Darren can confirm), I do not know if the factor that causes one ghose to not turn blue is random per energizer or random once per stage.Darren is your best bet here.Īdditionally, and I do not know if this is true, I do not know if you can transition from one blue time from an energizer into blue time from a fruit, preserving the point value of each ghost at 1600-3200 as opposed to picking up the fruit fresh.never tried the \"Pacmania\" tactic before on this title to see if the same would hold true. While the \"blue time\" probably follows standard Pacman for the four primary energizers (i.e. However, the blue time from the four primary energizers, I am unsure what the maximum is here as occassionally one of the ghosts does not turn blue. I have to believe that it is theoretically possible to \"group\" the ghosts just in time for the energizer to appear and max out points there each stage. There is most likely a kill screen similiar to classic Pacman (Darren might know for sure).Īs for points per stage, the problem here is the \"blue time\" for the four primary energizers. Darren knows this game quite well and can answer for you. However I'd say get them both, put Clay's kit in an upright or mini, and put Mike's kit in a cocktail (to play Mr+Ms)Īnd don't forget, Mike's feature 11 ? character high score save on every game, plus a useful screen saver that Clay's does not have.Send a TG PM to Darren Harris.he might be listed as \"DHARRIS\", \"D_HARRIS\" or \"D HARRIS\".ask a TG referee for his username. ![]() And since I like Pengo, that reall helps sell the kit to me. I rarely play it myself but others really liked playing at the same time, even with the flicker and small bugs in it (go through walls on rare occassion). So that gives me 7 extra games instead of 4. Piranha / Pengo / Alien Armada / Eyes / Super Pacman (hack with limitations) / Mr. So, for me, who doesn't like to play (or count as unique), the graphic/speed hacks, I count 3 core pac games plus 4 other games, though Piranna is really a Pac-clone but with such a different (open) maze. + Variations/Hacks: MsPacFast / MsPacPlus / MsPacPlusFast / MsPacAttacks / MsPacRIP / MsYakPac / MsIndyPac + Variations/Hacks: Pacman Fast / Puckman / Hanglyman / Pacman (MOD) / Pacman Afterdark / Namco (SIL) / Pacmini2 / Pengoman / Pacman 3D However, I thing Pengo is a excellent, more playable replacement for those two on Mike's. The only 2 unique games that their kit lacks that Clay's has is Lizzard Wizard and Crush Roller, which are so non-pac, but still a nice addition on Clay's. Where Mike/Dave's 96 kit also features more hacks, it also has more original games. The problem with Clay's kit is there are only 24 games, and of them there are very few 'original' games, simply hacks. Variety is nice but it can get a little out of hand sometimes. It seems like pretty soon the characters will be green boogers in a booger shaped maze or something. Having all kinds of different mazes and characters takes away from the original games (at least to me). ![]() Clay's Multi-Pac sounds a little more realistic to me. I think the 96-in-1 is a little too much. The mods I have done are using original boards or kits released by Midway, stuff that is as much vintage as the original games. I guess that I am not 100% purist but I don't really want a multi-kit as such. The Super Speed button is wired to 2P start). Pac has a standard switching PS installed. ![]() Pac-man so that I can unplug and replug a few connectors to switch back and forth (this only works because my Ms. Pac PCB, speed chips, ect.) I even have a Super Pac-man harness rigged up for my Ms. I like all of my games to be dedicated but I have been known to swap kits around on my Pac and Ms.
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